ooops didnt mean to replace that teehee
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README.md
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README.md
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# GDWeave.Sample
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# PoppingBottles
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PoppingBottles is a mod for WEBFISHING that modifies the player script uncap the limit on size sodas! Script created by serenekerosene on the WEBFISHING Community Discord. Code used with permission.
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![oh dear god](https://git.lainiwakura.xyz/uncreativecultist/PoppingBottles/raw/branch/main/20241022214610_1.jpg)
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A sample for C# [GDWeave](https://github.com/NotNite/GDWeave) mods.
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Downloads can be found on the [Releases tab](https://git.lainiwakura.xyz/uncreativecultist/PoppingBottles/releases)
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## Notes
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To use this mod with [Nyoom!!!](https://git.lainiwakura.xyz/uncreativecultist/NyoomMod), modify the manifest.json file to change `"PackPath": "poppinbottles.pck"` to `"PackPath": "poppinbottles-nyoom.pck"`
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## Setup
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**This mod was created using hard-patching. It will cause conflicts with any mod that modifies the following files:**
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- player.gd
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## Acknowledgements
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Clone/fork/whatever this repository. Pick an ID for your project (people like to do `Username.ProjectName`, but there is no enforced naming scheme). Rename the following:
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- serenekerosene - Created script tht allows unlimited drinking.
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- [GDWeave](https://github.com/NotNite/GDWeave) - PoppingBottles requires GDWeave
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- Solution name, project name, and project namespace to your project ID
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- Various fields in the manifest.json to your project ID and name
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## Building
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To build the project, you need to set the `GDWeavePath` environment variable to your game install's GDWeave directory (e.g. `G:\games\steam\steamapps\common\WEBFISHING\GDWeave`). This can also be done in Rider with `File | Settings | Build, Execution, Deployment | Toolset and Build | MSBuild global properties` or with a .user file in Visual Studio.
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