From 0c43a66fdc0f2b3be3479ab1a406cbd53d5b59c4 Mon Sep 17 00:00:00 2001 From: Xeight Date: Sun, 3 Nov 2024 22:54:11 +0500 Subject: [PATCH] ooops didnt mean to replace that teehee --- README.md | 20 +++++++++++--------- 1 file changed, 11 insertions(+), 9 deletions(-) diff --git a/README.md b/README.md index 8e30a25..a7bc2e9 100644 --- a/README.md +++ b/README.md @@ -1,14 +1,16 @@ -# GDWeave.Sample +# PoppingBottles +PoppingBottles is a mod for WEBFISHING that modifies the player script uncap the limit on size sodas! Script created by serenekerosene on the WEBFISHING Community Discord. Code used with permission. +![oh dear god](https://git.lainiwakura.xyz/uncreativecultist/PoppingBottles/raw/branch/main/20241022214610_1.jpg) -A sample for C# [GDWeave](https://github.com/NotNite/GDWeave) mods. +Downloads can be found on the [Releases tab](https://git.lainiwakura.xyz/uncreativecultist/PoppingBottles/releases) +## Notes +To use this mod with [Nyoom!!!](https://git.lainiwakura.xyz/uncreativecultist/NyoomMod), modify the manifest.json file to change `"PackPath": "poppinbottles.pck"` to `"PackPath": "poppinbottles-nyoom.pck"` -## Setup +**This mod was created using hard-patching. It will cause conflicts with any mod that modifies the following files:** + - player.gd +## Acknowledgements -Clone/fork/whatever this repository. Pick an ID for your project (people like to do `Username.ProjectName`, but there is no enforced naming scheme). Rename the following: + - serenekerosene - Created script tht allows unlimited drinking. + - [GDWeave](https://github.com/NotNite/GDWeave) - PoppingBottles requires GDWeave -- Solution name, project name, and project namespace to your project ID -- Various fields in the manifest.json to your project ID and name -## Building - -To build the project, you need to set the `GDWeavePath` environment variable to your game install's GDWeave directory (e.g. `G:\games\steam\steamapps\common\WEBFISHING\GDWeave`). This can also be done in Rider with `File | Settings | Build, Execution, Deployment | Toolset and Build | MSBuild global properties` or with a .user file in Visual Studio.