c# rewrite

This commit is contained in:
Xeight 2024-11-03 22:53:21 +05:00
parent 2e21724572
commit 80e1d9666d
10 changed files with 162 additions and 4697 deletions

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.idea/
.vs/
*.user
/local
bin/
obj/

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PoppingBottles.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PoppingBottles", "PoppingBottles\PoppingBottles.csproj", "{1A273855-C2D0-40BB-B22C-CE17AA4D0A9B}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{1A273855-C2D0-40BB-B22C-CE17AA4D0A9B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{1A273855-C2D0-40BB-B22C-CE17AA4D0A9B}.Debug|Any CPU.Build.0 = Debug|Any CPU
{1A273855-C2D0-40BB-B22C-CE17AA4D0A9B}.Release|Any CPU.ActiveCfg = Release|Any CPU
{1A273855-C2D0-40BB-B22C-CE17AA4D0A9B}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal

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PoppingBottles/Config.cs Normal file
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using System.Text.Json.Serialization;
namespace PoppingBottles;
public class Config {
[JsonInclude] public bool SomeSetting = true;
}

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PoppingBottles/Mod.cs Normal file
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using GDWeave;
using GDWeave.Godot;
using GDWeave.Godot.Variants;
using GDWeave.Modding;
namespace PoppingBottles;
public class Mod : IMod {
public Config Config;
public Mod(IModInterface modInterface) {
this.Config = modInterface.ReadConfig<Config>();
modInterface.Logger.Information("Loaded PoppingBottles!");
modInterface.RegisterScriptMod(new Patch());
}
public void Dispose() {
// Cleanup anything you do here
}
}
public class Patch : IScriptMod
{
public bool ShouldRun(string path) => path == "res://Scenes/Entities/Player/player.gdc";
public IEnumerable<Token> Modify(string path, IEnumerable<Token> tokens)
{
var functionWaiter = new FunctionWaiter("_consume_item");
var growthWaiter = new MultiTokenWaiter([
t => t is ConstantToken { Value: StringVariant { Value: "growth" } },
t => t.Type is TokenType.Colon,
t => t is IdentifierToken { Name: "player_scale" },
t => t.Type is TokenType.OpAssign,
t => t.Type is TokenType.BuiltInFunc,
t => t.Type is TokenType.ParenthesisOpen,
t => t is IdentifierToken { Name: "player_scale" },
t => t.Type is TokenType.OpAdd,
t => t is ConstantToken { Value: RealVariant { Value: 0.1 } },
t => t.Type is TokenType.Comma,
t => t is ConstantToken { Value: RealVariant { Value: 0.7 } },
t => t.Type is TokenType.Comma,
t => t is ConstantToken { Value: RealVariant { Value: 1.3 } },
], true, true);
var shrinkWaiter = new MultiTokenWaiter([
t => t is ConstantToken { Value: StringVariant { Value: "shrink" } },
t => t.Type is TokenType.Colon,
t => t is IdentifierToken { Name: "player_scale" },
t => t.Type is TokenType.OpAssign,
t => t.Type is TokenType.BuiltInFunc,
t => t.Type is TokenType.ParenthesisOpen,
t => t is IdentifierToken { Name: "player_scale" },
t => t.Type is TokenType.OpSub,
t => t is ConstantToken { Value: RealVariant { Value: 0.1 } },
t => t.Type is TokenType.Comma,
t => t is ConstantToken { Value: RealVariant { Value: 0.7 } },
t => t.Type is TokenType.Comma,
t => t is ConstantToken { Value: RealVariant { Value: 1.3 } },
], true, true);
foreach (var token in tokens)
{
if (functionWaiter.Check(token))
{
growthWaiter.SetReady();
shrinkWaiter.SetReady();
}
if (growthWaiter.Check(token) || shrinkWaiter.Check(token))
{
yield return new ConstantToken(new RealVariant(100.0));
}
else yield return token;
}
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<AssemblySearchPaths>$(AssemblySearchPaths);$(GDWeavePath)/core</AssemblySearchPaths>
<Version>1.0.0.0</Version>
</PropertyGroup>
<ItemGroup>
<Reference Include="GDWeave" Private="false"/>
<Reference Include="Serilog" Private="false"/>
</ItemGroup>
<ItemGroup>
<None Include="manifest.json" CopyToOutputDirectory="PreserveNewest"/>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(GDWeavePath)' != ''">
<PropertyGroup>
<IsWindows Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Windows)))'">true</IsWindows>
<IsLinux Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Linux)))'">true</IsLinux>
</PropertyGroup>
<Exec
Command="xcopy /Y /I &quot;$(TargetDir)&quot; &quot;$(GDWeavePath)/mods/$(AssemblyName)&quot;"
Condition="'$(IsWindows)' == 'true'"
/>
<Exec
Command="cp -r $(TargetDir) '$(GDWeavePath)/mods/$(AssemblyName)/'"
Condition="'$(IsLinux)' == 'true'"
/>
</Target>
</Project>

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{
"Id": "PoppingBottles",
"AssemblyPath": "PoppingBottles.dll",
"Metadata": {
"Name": "PoppingBottles",
"Author": "uncreativeCultist",
"Version": "1.0.0",
"Description": "Mod that uncaps the limit on size sodas."
}
}

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# PoppingBottles
PoppingBottles is a mod for WEBFISHING that modifies the player script uncap the limit on size sodas! Script created by serenekerosene on the WEBFISHING Community Discord. Code used with permission.
![oh dear god](https://git.lainiwakura.xyz/uncreativecultist/PoppingBottles/raw/branch/main/20241022214610_1.jpg)
# GDWeave.Sample
Downloads can be found on the [Releases tab](https://git.lainiwakura.xyz/uncreativecultist/PoppingBottles/releases)
## Notes
To use this mod with [Nyoom!!!](https://git.lainiwakura.xyz/uncreativecultist/NyoomMod), modify the manifest.json file to change `"PackPath": "poppinbottles.pck"` to `"PackPath": "poppinbottles-nyoom.pck"`
A sample for C# [GDWeave](https://github.com/NotNite/GDWeave) mods.
**This mod was created using hard-patching. It will cause conflicts with any mod that modifies the following files:**
- player.gd
## Acknowledgements
## Setup
- serenekerosene - Created script tht allows unlimited drinking.
- [GDWeave](https://github.com/NotNite/GDWeave) - PoppingBottles requires GDWeave
Clone/fork/whatever this repository. Pick an ID for your project (people like to do `Username.ProjectName`, but there is no enforced naming scheme). Rename the following:
- Solution name, project name, and project namespace to your project ID
- Various fields in the manifest.json to your project ID and name
## Building
To build the project, you need to set the `GDWeavePath` environment variable to your game install's GDWeave directory (e.g. `G:\games\steam\steamapps\common\WEBFISHING\GDWeave`). This can also be done in Rider with `File | Settings | Build, Execution, Deployment | Toolset and Build | MSBuild global properties` or with a .user file in Visual Studio.

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