c# rewrite
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.idea/
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.vs/
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*.user
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/local
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bin/
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obj/
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Binary file not shown.
Before Width: | Height: | Size: 94 KiB |
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Microsoft Visual Studio Solution File, Format Version 12.00
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PoppingBottles", "PoppingBottles\PoppingBottles.csproj", "{1A273855-C2D0-40BB-B22C-CE17AA4D0A9B}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{1A273855-C2D0-40BB-B22C-CE17AA4D0A9B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{1A273855-C2D0-40BB-B22C-CE17AA4D0A9B}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{1A273855-C2D0-40BB-B22C-CE17AA4D0A9B}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{1A273855-C2D0-40BB-B22C-CE17AA4D0A9B}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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EndGlobal
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using System.Text.Json.Serialization;
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namespace PoppingBottles;
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public class Config {
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[JsonInclude] public bool SomeSetting = true;
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}
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using GDWeave;
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using GDWeave.Godot;
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using GDWeave.Godot.Variants;
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using GDWeave.Modding;
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namespace PoppingBottles;
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public class Mod : IMod {
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public Config Config;
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public Mod(IModInterface modInterface) {
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this.Config = modInterface.ReadConfig<Config>();
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modInterface.Logger.Information("Loaded PoppingBottles!");
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modInterface.RegisterScriptMod(new Patch());
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}
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public void Dispose() {
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// Cleanup anything you do here
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}
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}
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public class Patch : IScriptMod
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{
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public bool ShouldRun(string path) => path == "res://Scenes/Entities/Player/player.gdc";
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public IEnumerable<Token> Modify(string path, IEnumerable<Token> tokens)
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{
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var functionWaiter = new FunctionWaiter("_consume_item");
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var growthWaiter = new MultiTokenWaiter([
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t => t is ConstantToken { Value: StringVariant { Value: "growth" } },
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t => t.Type is TokenType.Colon,
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t => t is IdentifierToken { Name: "player_scale" },
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t => t.Type is TokenType.OpAssign,
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t => t.Type is TokenType.BuiltInFunc,
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t => t.Type is TokenType.ParenthesisOpen,
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t => t is IdentifierToken { Name: "player_scale" },
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t => t.Type is TokenType.OpAdd,
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t => t is ConstantToken { Value: RealVariant { Value: 0.1 } },
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t => t.Type is TokenType.Comma,
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t => t is ConstantToken { Value: RealVariant { Value: 0.7 } },
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t => t.Type is TokenType.Comma,
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t => t is ConstantToken { Value: RealVariant { Value: 1.3 } },
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], true, true);
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var shrinkWaiter = new MultiTokenWaiter([
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t => t is ConstantToken { Value: StringVariant { Value: "shrink" } },
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t => t.Type is TokenType.Colon,
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t => t is IdentifierToken { Name: "player_scale" },
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t => t.Type is TokenType.OpAssign,
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t => t.Type is TokenType.BuiltInFunc,
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t => t.Type is TokenType.ParenthesisOpen,
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t => t is IdentifierToken { Name: "player_scale" },
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t => t.Type is TokenType.OpSub,
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t => t is ConstantToken { Value: RealVariant { Value: 0.1 } },
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t => t.Type is TokenType.Comma,
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t => t is ConstantToken { Value: RealVariant { Value: 0.7 } },
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t => t.Type is TokenType.Comma,
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t => t is ConstantToken { Value: RealVariant { Value: 1.3 } },
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], true, true);
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foreach (var token in tokens)
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{
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if (functionWaiter.Check(token))
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{
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growthWaiter.SetReady();
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shrinkWaiter.SetReady();
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}
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if (growthWaiter.Check(token) || shrinkWaiter.Check(token))
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{
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yield return new ConstantToken(new RealVariant(100.0));
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}
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else yield return token;
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}
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}
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}
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<AssemblySearchPaths>$(AssemblySearchPaths);$(GDWeavePath)/core</AssemblySearchPaths>
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<Version>1.0.0.0</Version>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="GDWeave" Private="false"/>
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<Reference Include="Serilog" Private="false"/>
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</ItemGroup>
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<ItemGroup>
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<None Include="manifest.json" CopyToOutputDirectory="PreserveNewest"/>
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</ItemGroup>
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<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(GDWeavePath)' != ''">
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<PropertyGroup>
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<IsWindows Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Windows)))'">true</IsWindows>
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<IsLinux Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Linux)))'">true</IsLinux>
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</PropertyGroup>
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<Exec
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Command="xcopy /Y /I "$(TargetDir)" "$(GDWeavePath)/mods/$(AssemblyName)""
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Condition="'$(IsWindows)' == 'true'"
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/>
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<Exec
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Command="cp -r $(TargetDir) '$(GDWeavePath)/mods/$(AssemblyName)/'"
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Condition="'$(IsLinux)' == 'true'"
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/>
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</Target>
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</Project>
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{
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"Id": "PoppingBottles",
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"AssemblyPath": "PoppingBottles.dll",
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"Metadata": {
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"Name": "PoppingBottles",
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"Author": "uncreativeCultist",
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"Version": "1.0.0",
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"Description": "Mod that uncaps the limit on size sodas."
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}
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}
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20
README.md
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README.md
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# PoppingBottles
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# GDWeave.Sample
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PoppingBottles is a mod for WEBFISHING that modifies the player script uncap the limit on size sodas! Script created by serenekerosene on the WEBFISHING Community Discord. Code used with permission.
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![oh dear god](https://git.lainiwakura.xyz/uncreativecultist/PoppingBottles/raw/branch/main/20241022214610_1.jpg)
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Downloads can be found on the [Releases tab](https://git.lainiwakura.xyz/uncreativecultist/PoppingBottles/releases)
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A sample for C# [GDWeave](https://github.com/NotNite/GDWeave) mods.
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## Notes
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To use this mod with [Nyoom!!!](https://git.lainiwakura.xyz/uncreativecultist/NyoomMod), modify the manifest.json file to change `"PackPath": "poppinbottles.pck"` to `"PackPath": "poppinbottles-nyoom.pck"`
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**This mod was created using hard-patching. It will cause conflicts with any mod that modifies the following files:**
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## Setup
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- player.gd
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## Acknowledgements
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- serenekerosene - Created script tht allows unlimited drinking.
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Clone/fork/whatever this repository. Pick an ID for your project (people like to do `Username.ProjectName`, but there is no enforced naming scheme). Rename the following:
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- [GDWeave](https://github.com/NotNite/GDWeave) - PoppingBottles requires GDWeave
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- Solution name, project name, and project namespace to your project ID
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- Various fields in the manifest.json to your project ID and name
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## Building
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To build the project, you need to set the `GDWeavePath` environment variable to your game install's GDWeave directory (e.g. `G:\games\steam\steamapps\common\WEBFISHING\GDWeave`). This can also be done in Rider with `File | Settings | Build, Execution, Deployment | Toolset and Build | MSBuild global properties` or with a .user file in Visual Studio.
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