i hate crlf

This commit is contained in:
Atlas 2024-11-23 13:46:16 +03:00
parent eee1231465
commit 0b611f3626
1 changed files with 396 additions and 396 deletions

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@ -1,397 +1,397 @@
using GDWeave.Godot;
using GDWeave.Godot.Variants;
using GDWeave.Modding;
namespace BetterFirstPerson;
public class PlayerPatch(BetterFirstPersonMod mod) : IScriptMod
{
public bool ShouldRun(string path) => path == "res://Scenes/Entities/Player/player.gdc";
public IEnumerable<Token> Modify(string path, IEnumerable<Token> tokens)
{
// patch _process_animation
var waiterFollow = new MultiTokenWaiter([
t => t is IdentifierToken{Name: "skeleton"},
t => t.Type is TokenType.Period,
t => t is IdentifierToken{Name: "set_bone_custom_pose"},
t => t.Type is TokenType.ParenthesisOpen,
t => t is ConstantToken{Value: IntVariant{Value: 1}},
t => t.Type is TokenType.Comma,
t => t.Type is TokenType.BuiltInType,
t => t.Type is TokenType.ParenthesisOpen,
t => t.Type is TokenType.ParenthesisClose,
t => t.Type is TokenType.ParenthesisClose,
t => t.Type is TokenType.Newline,
t => t.Type is TokenType.Newline,
], allowPartialMatch: true);
// patch animation_data dict
var waiterAnimationData = new MultiTokenWaiter([
t => t is ConstantToken{Value: StringVariant{Value: "back_bend"}},
t => t.Type is TokenType.Colon,
t => t is ConstantToken{Value: RealVariant{Value: 0.0}},
t => t.Type is TokenType.Comma,
t => t.Type is TokenType.Newline,
]);
// patch to _process_movement(delta)
// move the A and D rotation into an if statement
var waiterDisableLeftRightAutoRotate = new MultiTokenWaiter([
t => t is IdentifierToken{Name: "dir"},
t => t.Type is TokenType.OpAssign,
t => t is IdentifierToken{Name: "dive_vec"},
t => t.Type is TokenType.Period,
t => t is IdentifierToken{Name: "normalized"},
t => t.Type is TokenType.ParenthesisOpen,
t => t.Type is TokenType.ParenthesisClose,
t => t.Type is TokenType.Newline,
t => t.Type is TokenType.Newline,
t => t is IdentifierToken{Name: "rot_help"},
], allowPartialMatch: true);
var waiterDisableLeftRightAutoRotate2 = new MultiTokenWaiter([
t => t is IdentifierToken{Name: "dir"},
t => t.Type is TokenType.Comma,
t => t.Type is TokenType.BuiltInType,
t => t.Type is TokenType.Period,
t => t is IdentifierToken{Name: "UP"},
t => t.Type is TokenType.ParenthesisClose,
t => t.Type is TokenType.Newline,
], allowPartialMatch: true);
// patch to _zoom_update()
var waiterZoomUpdate = new MultiTokenWaiter([
t => t.Type is TokenType.PrFunction,
t => t is IdentifierToken{Name: "_zoom_update"},
t => t.Type is TokenType.ParenthesisOpen,
t => t.Type is TokenType.ParenthesisClose,
t => t.Type is TokenType.Colon,
], allowPartialMatch: true);
foreach (var token in tokens)
{
//mod.Logger.Information(token.ToString());
// man made horrors beyond comprehension
// proceed with caution
if (!mod.Config.UseBendingInstead)
{
if (waiterAnimationData.Check(token))
{
yield return token;
yield return new ConstantToken(new StringVariant("head_rotate"));
yield return new Token(TokenType.Colon);
yield return new ConstantToken(new RealVariant(0));
yield return new Token(TokenType.Comma);
yield return new Token(TokenType.Newline, 1);
yield return token;
}
}
if (waiterZoomUpdate.Check(token))
{
yield return token;
yield return new Token(TokenType.Newline, 2);
yield return new IdentifierToken("body");
yield return new Token(TokenType.Period);
yield return new IdentifierToken("visible");
yield return new Token(TokenType.OpAssign);
yield return new ConstantToken(new BoolVariant(true));
yield return new Token(TokenType.Newline);
yield return new Token(TokenType.Newline);
}
else if (waiterDisableLeftRightAutoRotate.Check(token))
{
yield return new Token(TokenType.Newline, 2);
// if camera_zoom > 0.5
yield return new Token(TokenType.CfIf);
yield return new IdentifierToken("camera_zoom");
yield return new Token(TokenType.OpGreater);
yield return new ConstantToken(new RealVariant(0.5));
yield return new Token(TokenType.Colon);
yield return new Token(TokenType.Newline, 3);
yield return token;
}
else if (waiterDisableLeftRightAutoRotate2.Check(token))
{
yield return new Token(TokenType.Newline, 3);
}
else if (waiterFollow.Check(token))
{
yield return new Token(TokenType.Newline, 1);
if (!mod.Config.UseBendingInstead)
{
// if animation_data["head_rotate"] != 0.0:
yield return new Token(TokenType.CfIf);
yield return new IdentifierToken("animation_data");
yield return new Token(TokenType.BracketOpen);
yield return new ConstantToken(new StringVariant("head_rotate"));
yield return new Token(TokenType.BracketClose);
yield return new Token(TokenType.OpNotEqual);
yield return new ConstantToken(new RealVariant(0.0));
yield return new Token(TokenType.Colon);
yield return new Token(TokenType.Newline, 2);
// skeleton.set_bone_custom_pose(11, skeleton.get_bone_pose(11).rotated(Vector3(1, 0, 0), animation_data["head_rotate"]))
yield return new IdentifierToken("skeleton");
yield return new Token(TokenType.Period);
yield return new IdentifierToken("set_bone_custom_pose");
yield return new Token(TokenType.ParenthesisOpen);
yield return new ConstantToken(new IntVariant(11));
yield return new Token(TokenType.Comma);
yield return new IdentifierToken("skeleton");
yield return new Token(TokenType.Period);
yield return new IdentifierToken("get_bone_pose");
yield return new Token(TokenType.ParenthesisOpen);
yield return new ConstantToken(new IntVariant(11));
yield return new Token(TokenType.ParenthesisClose);
yield return new Token(TokenType.Period);
yield return new IdentifierToken("rotated");
yield return new Token(TokenType.ParenthesisOpen);
yield return new Token(TokenType.BuiltInType, 7);
yield return new Token(TokenType.ParenthesisOpen);
yield return new ConstantToken(new IntVariant(1));
yield return new Token(TokenType.Comma);
yield return new ConstantToken(new IntVariant(0));
yield return new Token(TokenType.Comma);
yield return new ConstantToken(new IntVariant(0));
yield return new Token(TokenType.ParenthesisClose);
yield return new Token(TokenType.Comma);
yield return new IdentifierToken("animation_data");
yield return new Token(TokenType.BracketOpen);
yield return new ConstantToken(new StringVariant("head_rotate"));
yield return new Token(TokenType.BracketClose);
yield return new Token(TokenType.ParenthesisClose);
yield return new Token(TokenType.ParenthesisClose);
yield return new Token(TokenType.Newline, 2);
yield return new Token(TokenType.Newline, 1);
// else:
yield return new Token(TokenType.CfElse);
yield return new Token(TokenType.Colon);
yield return new Token(TokenType.Newline, 2);
// skeleton.set_bone_custom_pose(11, Transform())
yield return new IdentifierToken("skeleton");
yield return new Token(TokenType.Period);
yield return new IdentifierToken("set_bone_custom_pose");
yield return new Token(TokenType.ParenthesisOpen);
yield return new ConstantToken(new IntVariant(11));
yield return new Token(TokenType.Comma);
yield return new Token(TokenType.BuiltInType, 13);
yield return new Token(TokenType.ParenthesisOpen);
yield return new Token(TokenType.ParenthesisClose);
yield return new Token(TokenType.ParenthesisClose);
yield return new Token(TokenType.Newline, 2);
yield return new Token(TokenType.Newline, 1);
}
// if camera_zoom < 0.5 and not freecamming:
yield return new Token(TokenType.CfIf);
yield return new IdentifierToken("camera_zoom");
yield return new Token(TokenType.OpLess);
yield return new ConstantToken(new RealVariant(0.5));
yield return new Token(TokenType.OpAnd);
yield return new Token(TokenType.OpNot);
yield return new IdentifierToken("freecamming");
yield return new Token(TokenType.Colon);
yield return new Token(TokenType.Newline, 2);
// $body / player_body / Armature / Skeleton / face.visible = false
yield return new Token(TokenType.Dollar);
yield return new IdentifierToken("body");
yield return new Token(TokenType.OpDiv);
yield return new IdentifierToken("player_body");
yield return new Token(TokenType.OpDiv);
yield return new IdentifierToken("Armature");
yield return new Token(TokenType.OpDiv);
yield return new IdentifierToken("Skeleton");
yield return new Token(TokenType.OpDiv);
yield return new IdentifierToken("face");
yield return new Token(TokenType.Period);
yield return new IdentifierToken("visible");
yield return new Token(TokenType.OpAssign);
yield return new ConstantToken(new BoolVariant(false));
yield return new Token(TokenType.Newline, 2);
// if state != STATES.FISHING and state != STATES.FISHING_STRUGGLE ...:
yield return new Token(TokenType.CfIf);
yield return new IdentifierToken("state");
yield return new Token(TokenType.OpNotEqual);
yield return new ConstantToken(new IntVariant(1)); // 1 - BUSY
yield return new Token(TokenType.OpAnd);
yield return new IdentifierToken("state");
yield return new Token(TokenType.OpNotEqual);
yield return new ConstantToken(new IntVariant(6)); // 6 - FISHING_CAST
yield return new Token(TokenType.OpAnd);
yield return new IdentifierToken("state");
yield return new Token(TokenType.OpNotEqual);
yield return new ConstantToken(new IntVariant(7)); // 7 - FISHING
yield return new Token(TokenType.OpAnd);
yield return new IdentifierToken("state");
yield return new Token(TokenType.OpNotEqual);
yield return new ConstantToken(new IntVariant(9)); // 9 - FISHING_STRUGGLE
yield return new Token(TokenType.OpAnd);
yield return new IdentifierToken("state");
yield return new Token(TokenType.OpNotEqual);
yield return new ConstantToken(new IntVariant(10)); // 10 - SHOVEL_CAST
yield return new Token(TokenType.OpAnd);
yield return new IdentifierToken("state");
yield return new Token(TokenType.OpNotEqual);
yield return new ConstantToken(new IntVariant(11)); // 11 - SHOVEL_STRUGGLE
yield return new Token(TokenType.OpAnd);
yield return new IdentifierToken("state");
yield return new Token(TokenType.OpNotEqual);
yield return new ConstantToken(new IntVariant(16)); // 16 - SHOVEL_STRUGGLE?
yield return new Token(TokenType.Colon);
yield return new Token(TokenType.Newline, 3);
// self.rotation.y = camera.rotation.y
yield return new Token(TokenType.Self);
yield return new Token(TokenType.Period);
yield return new IdentifierToken("rotation");
yield return new Token(TokenType.Period);
yield return new IdentifierToken("y");
yield return new Token(TokenType.OpAssign);
yield return new IdentifierToken("camera");
yield return new Token(TokenType.Period);
yield return new IdentifierToken("rotation");
yield return new Token(TokenType.Period);
yield return new IdentifierToken("y");
yield return new Token(TokenType.Newline, 3);
if (!mod.Config.UseBendingInstead)
{
// var head_rotate = clamp(camera.rotation.x * 54, -65.0, 45.0)
yield return new Token(TokenType.PrVar);
yield return new IdentifierToken("head_rotate");
yield return new Token(TokenType.OpAssign);
yield return new Token(TokenType.BuiltInFunc, 53);
yield return new Token(TokenType.ParenthesisOpen);
yield return new IdentifierToken("camera");
yield return new Token(TokenType.Period);
yield return new IdentifierToken("rotation");
yield return new Token(TokenType.Period);
yield return new IdentifierToken("x");
yield return new Token(TokenType.OpMul);
yield return new ConstantToken(new IntVariant(54));
yield return new Token(TokenType.Comma);
yield return new ConstantToken(new RealVariant(-65.0));
yield return new Token(TokenType.Comma);
yield return new ConstantToken(new RealVariant(45.0));
yield return new Token(TokenType.ParenthesisClose);
yield return new Token(TokenType.Newline, 3);
// animation_data["head_rotate"] = deg2rad(-head_rotate)
yield return new IdentifierToken("animation_data");
yield return new Token(TokenType.BracketOpen);
yield return new ConstantToken(new StringVariant("head_rotate"));
yield return new Token(TokenType.BracketClose);
yield return new Token(TokenType.OpAssign);
yield return new Token(TokenType.BuiltInFunc, 43);
yield return new Token(TokenType.ParenthesisOpen);
yield return new Token(TokenType.OpSub);
yield return new IdentifierToken("head_rotate");
yield return new Token(TokenType.ParenthesisClose);
yield return new Token(TokenType.Newline, 1);
}
else
{
// var back_bend = clamp(camera.rotation.x * 54, -50.0, 50.0)
yield return new Token(TokenType.PrVar);
yield return new IdentifierToken("back_bend");
yield return new Token(TokenType.OpAssign);
yield return new Token(TokenType.BuiltInFunc, 53);
yield return new Token(TokenType.ParenthesisOpen);
yield return new IdentifierToken("camera");
yield return new Token(TokenType.Period);
yield return new IdentifierToken("rotation");
yield return new Token(TokenType.Period);
yield return new IdentifierToken("x");
yield return new Token(TokenType.OpMul);
yield return new ConstantToken(new IntVariant(54));
yield return new Token(TokenType.Comma);
yield return new ConstantToken(new RealVariant(-50.0));
yield return new Token(TokenType.Comma);
yield return new ConstantToken(new RealVariant(50.0));
yield return new Token(TokenType.ParenthesisClose);
yield return new Token(TokenType.Newline, 3);
// animation_data["back_bend"] = deg2rad( - back_bend)
yield return new IdentifierToken("animation_data");
yield return new Token(TokenType.BracketOpen);
yield return new ConstantToken(new StringVariant("back_bend"));
yield return new Token(TokenType.BracketClose);
yield return new Token(TokenType.OpAssign);
yield return new Token(TokenType.BuiltInFunc, 43);
yield return new Token(TokenType.ParenthesisOpen);
yield return new Token(TokenType.OpSub);
yield return new IdentifierToken("back_bend");
yield return new Token(TokenType.ParenthesisClose);
yield return new Token(TokenType.Newline, 1);
}
// else:
yield return new Token(TokenType.CfElse);
yield return new Token(TokenType.Colon);
yield return new Token(TokenType.Newline, 2);
// $body / player_body / Armature / Skeleton / face.visible = true
yield return new Token(TokenType.Dollar);
yield return new IdentifierToken("body");
yield return new Token(TokenType.OpDiv);
yield return new IdentifierToken("player_body");
yield return new Token(TokenType.OpDiv);
yield return new IdentifierToken("Armature");
yield return new Token(TokenType.OpDiv);
yield return new IdentifierToken("Skeleton");
yield return new Token(TokenType.OpDiv);
yield return new IdentifierToken("face");
yield return new Token(TokenType.Period);
yield return new IdentifierToken("visible");
yield return new Token(TokenType.OpAssign);
yield return new ConstantToken(new BoolVariant(true));
yield return new Token(TokenType.Newline, 2);
// if not freecamming:
yield return new Token(TokenType.CfIf);
yield return new Token(TokenType.OpNot);
yield return new IdentifierToken("freecamming");
yield return new Token(TokenType.Colon);
yield return new Token(TokenType.Newline, 3);
var animationType = mod.Config.UseBendingInstead ? "back_bend" : "head_rotate";
// if animation_data[{animationType}] != 0.0:
yield return new Token(TokenType.CfIf);
yield return new IdentifierToken("animation_data");
yield return new Token(TokenType.BracketOpen);
yield return new ConstantToken(new StringVariant(animationType));
yield return new Token(TokenType.BracketClose);
yield return new Token(TokenType.OpNotEqual);
yield return new ConstantToken(new RealVariant(0.0));
yield return new Token(TokenType.Colon);
yield return new Token(TokenType.Newline, 4);
// animation_data[{animationType}] = 0.0
yield return new IdentifierToken("animation_data");
yield return new Token(TokenType.BracketOpen);
yield return new ConstantToken(new StringVariant(animationType));
yield return new Token(TokenType.BracketClose);
yield return new Token(TokenType.OpAssign);
yield return new ConstantToken(new RealVariant(0.0));
yield return new Token(TokenType.Newline, 1);
yield return token;
}
else
{
yield return token;
}
}
}
using GDWeave.Godot;
using GDWeave.Godot.Variants;
using GDWeave.Modding;
namespace BetterFirstPerson;
public class PlayerPatch(BetterFirstPersonMod mod) : IScriptMod
{
public bool ShouldRun(string path) => path == "res://Scenes/Entities/Player/player.gdc";
public IEnumerable<Token> Modify(string path, IEnumerable<Token> tokens)
{
// patch _process_animation
var waiterFollow = new MultiTokenWaiter([
t => t is IdentifierToken{Name: "skeleton"},
t => t.Type is TokenType.Period,
t => t is IdentifierToken{Name: "set_bone_custom_pose"},
t => t.Type is TokenType.ParenthesisOpen,
t => t is ConstantToken{Value: IntVariant{Value: 1}},
t => t.Type is TokenType.Comma,
t => t.Type is TokenType.BuiltInType,
t => t.Type is TokenType.ParenthesisOpen,
t => t.Type is TokenType.ParenthesisClose,
t => t.Type is TokenType.ParenthesisClose,
t => t.Type is TokenType.Newline,
t => t.Type is TokenType.Newline,
], allowPartialMatch: true);
// patch animation_data dict
var waiterAnimationData = new MultiTokenWaiter([
t => t is ConstantToken{Value: StringVariant{Value: "back_bend"}},
t => t.Type is TokenType.Colon,
t => t is ConstantToken{Value: RealVariant{Value: 0.0}},
t => t.Type is TokenType.Comma,
t => t.Type is TokenType.Newline,
]);
// patch to _process_movement(delta)
// move the A and D rotation into an if statement
var waiterDisableLeftRightAutoRotate = new MultiTokenWaiter([
t => t is IdentifierToken{Name: "dir"},
t => t.Type is TokenType.OpAssign,
t => t is IdentifierToken{Name: "dive_vec"},
t => t.Type is TokenType.Period,
t => t is IdentifierToken{Name: "normalized"},
t => t.Type is TokenType.ParenthesisOpen,
t => t.Type is TokenType.ParenthesisClose,
t => t.Type is TokenType.Newline,
t => t.Type is TokenType.Newline,
t => t is IdentifierToken{Name: "rot_help"},
], allowPartialMatch: true);
var waiterDisableLeftRightAutoRotate2 = new MultiTokenWaiter([
t => t is IdentifierToken{Name: "dir"},
t => t.Type is TokenType.Comma,
t => t.Type is TokenType.BuiltInType,
t => t.Type is TokenType.Period,
t => t is IdentifierToken{Name: "UP"},
t => t.Type is TokenType.ParenthesisClose,
t => t.Type is TokenType.Newline,
], allowPartialMatch: true);
// patch to _zoom_update()
var waiterZoomUpdate = new MultiTokenWaiter([
t => t.Type is TokenType.PrFunction,
t => t is IdentifierToken{Name: "_zoom_update"},
t => t.Type is TokenType.ParenthesisOpen,
t => t.Type is TokenType.ParenthesisClose,
t => t.Type is TokenType.Colon,
], allowPartialMatch: true);
foreach (var token in tokens)
{
//mod.Logger.Information(token.ToString());
// man made horrors beyond comprehension
// proceed with caution
if (!mod.Config.UseBendingInstead)
{
if (waiterAnimationData.Check(token))
{
yield return token;
yield return new ConstantToken(new StringVariant("head_rotate"));
yield return new Token(TokenType.Colon);
yield return new ConstantToken(new RealVariant(0));
yield return new Token(TokenType.Comma);
yield return new Token(TokenType.Newline, 1);
yield return token;
}
}
if (waiterZoomUpdate.Check(token))
{
yield return token;
yield return new Token(TokenType.Newline, 2);
yield return new IdentifierToken("body");
yield return new Token(TokenType.Period);
yield return new IdentifierToken("visible");
yield return new Token(TokenType.OpAssign);
yield return new ConstantToken(new BoolVariant(true));
yield return new Token(TokenType.Newline);
yield return new Token(TokenType.Newline);
}
else if (waiterDisableLeftRightAutoRotate.Check(token))
{
yield return new Token(TokenType.Newline, 2);
// if camera_zoom > 0.5
yield return new Token(TokenType.CfIf);
yield return new IdentifierToken("camera_zoom");
yield return new Token(TokenType.OpGreater);
yield return new ConstantToken(new RealVariant(0.5));
yield return new Token(TokenType.Colon);
yield return new Token(TokenType.Newline, 3);
yield return token;
}
else if (waiterDisableLeftRightAutoRotate2.Check(token))
{
yield return new Token(TokenType.Newline, 3);
}
else if (waiterFollow.Check(token))
{
yield return new Token(TokenType.Newline, 1);
if (!mod.Config.UseBendingInstead)
{
// if animation_data["head_rotate"] != 0.0:
yield return new Token(TokenType.CfIf);
yield return new IdentifierToken("animation_data");
yield return new Token(TokenType.BracketOpen);
yield return new ConstantToken(new StringVariant("head_rotate"));
yield return new Token(TokenType.BracketClose);
yield return new Token(TokenType.OpNotEqual);
yield return new ConstantToken(new RealVariant(0.0));
yield return new Token(TokenType.Colon);
yield return new Token(TokenType.Newline, 2);
// skeleton.set_bone_custom_pose(11, skeleton.get_bone_pose(11).rotated(Vector3(1, 0, 0), animation_data["head_rotate"]))
yield return new IdentifierToken("skeleton");
yield return new Token(TokenType.Period);
yield return new IdentifierToken("set_bone_custom_pose");
yield return new Token(TokenType.ParenthesisOpen);
yield return new ConstantToken(new IntVariant(11));
yield return new Token(TokenType.Comma);
yield return new IdentifierToken("skeleton");
yield return new Token(TokenType.Period);
yield return new IdentifierToken("get_bone_pose");
yield return new Token(TokenType.ParenthesisOpen);
yield return new ConstantToken(new IntVariant(11));
yield return new Token(TokenType.ParenthesisClose);
yield return new Token(TokenType.Period);
yield return new IdentifierToken("rotated");
yield return new Token(TokenType.ParenthesisOpen);
yield return new Token(TokenType.BuiltInType, 7);
yield return new Token(TokenType.ParenthesisOpen);
yield return new ConstantToken(new IntVariant(1));
yield return new Token(TokenType.Comma);
yield return new ConstantToken(new IntVariant(0));
yield return new Token(TokenType.Comma);
yield return new ConstantToken(new IntVariant(0));
yield return new Token(TokenType.ParenthesisClose);
yield return new Token(TokenType.Comma);
yield return new IdentifierToken("animation_data");
yield return new Token(TokenType.BracketOpen);
yield return new ConstantToken(new StringVariant("head_rotate"));
yield return new Token(TokenType.BracketClose);
yield return new Token(TokenType.ParenthesisClose);
yield return new Token(TokenType.ParenthesisClose);
yield return new Token(TokenType.Newline, 2);
yield return new Token(TokenType.Newline, 1);
// else:
yield return new Token(TokenType.CfElse);
yield return new Token(TokenType.Colon);
yield return new Token(TokenType.Newline, 2);
// skeleton.set_bone_custom_pose(11, Transform())
yield return new IdentifierToken("skeleton");
yield return new Token(TokenType.Period);
yield return new IdentifierToken("set_bone_custom_pose");
yield return new Token(TokenType.ParenthesisOpen);
yield return new ConstantToken(new IntVariant(11));
yield return new Token(TokenType.Comma);
yield return new Token(TokenType.BuiltInType, 13);
yield return new Token(TokenType.ParenthesisOpen);
yield return new Token(TokenType.ParenthesisClose);
yield return new Token(TokenType.ParenthesisClose);
yield return new Token(TokenType.Newline, 2);
yield return new Token(TokenType.Newline, 1);
}
// if camera_zoom < 0.5 and not freecamming:
yield return new Token(TokenType.CfIf);
yield return new IdentifierToken("camera_zoom");
yield return new Token(TokenType.OpLess);
yield return new ConstantToken(new RealVariant(0.5));
yield return new Token(TokenType.OpAnd);
yield return new Token(TokenType.OpNot);
yield return new IdentifierToken("freecamming");
yield return new Token(TokenType.Colon);
yield return new Token(TokenType.Newline, 2);
// $body / player_body / Armature / Skeleton / face.visible = false
yield return new Token(TokenType.Dollar);
yield return new IdentifierToken("body");
yield return new Token(TokenType.OpDiv);
yield return new IdentifierToken("player_body");
yield return new Token(TokenType.OpDiv);
yield return new IdentifierToken("Armature");
yield return new Token(TokenType.OpDiv);
yield return new IdentifierToken("Skeleton");
yield return new Token(TokenType.OpDiv);
yield return new IdentifierToken("face");
yield return new Token(TokenType.Period);
yield return new IdentifierToken("visible");
yield return new Token(TokenType.OpAssign);
yield return new ConstantToken(new BoolVariant(false));
yield return new Token(TokenType.Newline, 2);
// if state != STATES.FISHING and state != STATES.FISHING_STRUGGLE ...:
yield return new Token(TokenType.CfIf);
yield return new IdentifierToken("state");
yield return new Token(TokenType.OpNotEqual);
yield return new ConstantToken(new IntVariant(1)); // 1 - BUSY
yield return new Token(TokenType.OpAnd);
yield return new IdentifierToken("state");
yield return new Token(TokenType.OpNotEqual);
yield return new ConstantToken(new IntVariant(6)); // 6 - FISHING_CAST
yield return new Token(TokenType.OpAnd);
yield return new IdentifierToken("state");
yield return new Token(TokenType.OpNotEqual);
yield return new ConstantToken(new IntVariant(7)); // 7 - FISHING
yield return new Token(TokenType.OpAnd);
yield return new IdentifierToken("state");
yield return new Token(TokenType.OpNotEqual);
yield return new ConstantToken(new IntVariant(9)); // 9 - FISHING_STRUGGLE
yield return new Token(TokenType.OpAnd);
yield return new IdentifierToken("state");
yield return new Token(TokenType.OpNotEqual);
yield return new ConstantToken(new IntVariant(10)); // 10 - SHOVEL_CAST
yield return new Token(TokenType.OpAnd);
yield return new IdentifierToken("state");
yield return new Token(TokenType.OpNotEqual);
yield return new ConstantToken(new IntVariant(11)); // 11 - SHOVEL_STRUGGLE
yield return new Token(TokenType.OpAnd);
yield return new IdentifierToken("state");
yield return new Token(TokenType.OpNotEqual);
yield return new ConstantToken(new IntVariant(16)); // 16 - SHOVEL_STRUGGLE?
yield return new Token(TokenType.Colon);
yield return new Token(TokenType.Newline, 3);
// self.rotation.y = camera.rotation.y
yield return new Token(TokenType.Self);
yield return new Token(TokenType.Period);
yield return new IdentifierToken("rotation");
yield return new Token(TokenType.Period);
yield return new IdentifierToken("y");
yield return new Token(TokenType.OpAssign);
yield return new IdentifierToken("camera");
yield return new Token(TokenType.Period);
yield return new IdentifierToken("rotation");
yield return new Token(TokenType.Period);
yield return new IdentifierToken("y");
yield return new Token(TokenType.Newline, 3);
if (!mod.Config.UseBendingInstead)
{
// var head_rotate = clamp(camera.rotation.x * 54, -65.0, 45.0)
yield return new Token(TokenType.PrVar);
yield return new IdentifierToken("head_rotate");
yield return new Token(TokenType.OpAssign);
yield return new Token(TokenType.BuiltInFunc, 53);
yield return new Token(TokenType.ParenthesisOpen);
yield return new IdentifierToken("camera");
yield return new Token(TokenType.Period);
yield return new IdentifierToken("rotation");
yield return new Token(TokenType.Period);
yield return new IdentifierToken("x");
yield return new Token(TokenType.OpMul);
yield return new ConstantToken(new IntVariant(54));
yield return new Token(TokenType.Comma);
yield return new ConstantToken(new RealVariant(-65.0));
yield return new Token(TokenType.Comma);
yield return new ConstantToken(new RealVariant(45.0));
yield return new Token(TokenType.ParenthesisClose);
yield return new Token(TokenType.Newline, 3);
// animation_data["head_rotate"] = deg2rad(-head_rotate)
yield return new IdentifierToken("animation_data");
yield return new Token(TokenType.BracketOpen);
yield return new ConstantToken(new StringVariant("head_rotate"));
yield return new Token(TokenType.BracketClose);
yield return new Token(TokenType.OpAssign);
yield return new Token(TokenType.BuiltInFunc, 43);
yield return new Token(TokenType.ParenthesisOpen);
yield return new Token(TokenType.OpSub);
yield return new IdentifierToken("head_rotate");
yield return new Token(TokenType.ParenthesisClose);
yield return new Token(TokenType.Newline, 1);
}
else
{
// var back_bend = clamp(camera.rotation.x * 54, -50.0, 50.0)
yield return new Token(TokenType.PrVar);
yield return new IdentifierToken("back_bend");
yield return new Token(TokenType.OpAssign);
yield return new Token(TokenType.BuiltInFunc, 53);
yield return new Token(TokenType.ParenthesisOpen);
yield return new IdentifierToken("camera");
yield return new Token(TokenType.Period);
yield return new IdentifierToken("rotation");
yield return new Token(TokenType.Period);
yield return new IdentifierToken("x");
yield return new Token(TokenType.OpMul);
yield return new ConstantToken(new IntVariant(54));
yield return new Token(TokenType.Comma);
yield return new ConstantToken(new RealVariant(-50.0));
yield return new Token(TokenType.Comma);
yield return new ConstantToken(new RealVariant(50.0));
yield return new Token(TokenType.ParenthesisClose);
yield return new Token(TokenType.Newline, 3);
// animation_data["back_bend"] = deg2rad( - back_bend)
yield return new IdentifierToken("animation_data");
yield return new Token(TokenType.BracketOpen);
yield return new ConstantToken(new StringVariant("back_bend"));
yield return new Token(TokenType.BracketClose);
yield return new Token(TokenType.OpAssign);
yield return new Token(TokenType.BuiltInFunc, 43);
yield return new Token(TokenType.ParenthesisOpen);
yield return new Token(TokenType.OpSub);
yield return new IdentifierToken("back_bend");
yield return new Token(TokenType.ParenthesisClose);
yield return new Token(TokenType.Newline, 1);
}
// else:
yield return new Token(TokenType.CfElse);
yield return new Token(TokenType.Colon);
yield return new Token(TokenType.Newline, 2);
// $body / player_body / Armature / Skeleton / face.visible = true
yield return new Token(TokenType.Dollar);
yield return new IdentifierToken("body");
yield return new Token(TokenType.OpDiv);
yield return new IdentifierToken("player_body");
yield return new Token(TokenType.OpDiv);
yield return new IdentifierToken("Armature");
yield return new Token(TokenType.OpDiv);
yield return new IdentifierToken("Skeleton");
yield return new Token(TokenType.OpDiv);
yield return new IdentifierToken("face");
yield return new Token(TokenType.Period);
yield return new IdentifierToken("visible");
yield return new Token(TokenType.OpAssign);
yield return new ConstantToken(new BoolVariant(true));
yield return new Token(TokenType.Newline, 2);
// if not freecamming:
yield return new Token(TokenType.CfIf);
yield return new Token(TokenType.OpNot);
yield return new IdentifierToken("freecamming");
yield return new Token(TokenType.Colon);
yield return new Token(TokenType.Newline, 3);
var animationType = mod.Config.UseBendingInstead ? "back_bend" : "head_rotate";
// if animation_data[{animationType}] != 0.0:
yield return new Token(TokenType.CfIf);
yield return new IdentifierToken("animation_data");
yield return new Token(TokenType.BracketOpen);
yield return new ConstantToken(new StringVariant(animationType));
yield return new Token(TokenType.BracketClose);
yield return new Token(TokenType.OpNotEqual);
yield return new ConstantToken(new RealVariant(0.0));
yield return new Token(TokenType.Colon);
yield return new Token(TokenType.Newline, 4);
// animation_data[{animationType}] = 0.0
yield return new IdentifierToken("animation_data");
yield return new Token(TokenType.BracketOpen);
yield return new ConstantToken(new StringVariant(animationType));
yield return new Token(TokenType.BracketClose);
yield return new Token(TokenType.OpAssign);
yield return new ConstantToken(new RealVariant(0.0));
yield return new Token(TokenType.Newline, 1);
yield return token;
}
else
{
yield return token;
}
}
}
}