i hate crlf
This commit is contained in:
parent
eee1231465
commit
0b611f3626
|
@ -1,397 +1,397 @@
|
|||
using GDWeave.Godot;
|
||||
using GDWeave.Godot.Variants;
|
||||
using GDWeave.Modding;
|
||||
|
||||
namespace BetterFirstPerson;
|
||||
|
||||
public class PlayerPatch(BetterFirstPersonMod mod) : IScriptMod
|
||||
{
|
||||
public bool ShouldRun(string path) => path == "res://Scenes/Entities/Player/player.gdc";
|
||||
|
||||
public IEnumerable<Token> Modify(string path, IEnumerable<Token> tokens)
|
||||
{
|
||||
// patch _process_animation
|
||||
var waiterFollow = new MultiTokenWaiter([
|
||||
t => t is IdentifierToken{Name: "skeleton"},
|
||||
t => t.Type is TokenType.Period,
|
||||
t => t is IdentifierToken{Name: "set_bone_custom_pose"},
|
||||
t => t.Type is TokenType.ParenthesisOpen,
|
||||
t => t is ConstantToken{Value: IntVariant{Value: 1}},
|
||||
t => t.Type is TokenType.Comma,
|
||||
t => t.Type is TokenType.BuiltInType,
|
||||
t => t.Type is TokenType.ParenthesisOpen,
|
||||
t => t.Type is TokenType.ParenthesisClose,
|
||||
t => t.Type is TokenType.ParenthesisClose,
|
||||
t => t.Type is TokenType.Newline,
|
||||
t => t.Type is TokenType.Newline,
|
||||
], allowPartialMatch: true);
|
||||
|
||||
// patch animation_data dict
|
||||
var waiterAnimationData = new MultiTokenWaiter([
|
||||
t => t is ConstantToken{Value: StringVariant{Value: "back_bend"}},
|
||||
t => t.Type is TokenType.Colon,
|
||||
t => t is ConstantToken{Value: RealVariant{Value: 0.0}},
|
||||
t => t.Type is TokenType.Comma,
|
||||
t => t.Type is TokenType.Newline,
|
||||
]);
|
||||
|
||||
// patch to _process_movement(delta)
|
||||
// move the A and D rotation into an if statement
|
||||
var waiterDisableLeftRightAutoRotate = new MultiTokenWaiter([
|
||||
t => t is IdentifierToken{Name: "dir"},
|
||||
t => t.Type is TokenType.OpAssign,
|
||||
t => t is IdentifierToken{Name: "dive_vec"},
|
||||
t => t.Type is TokenType.Period,
|
||||
t => t is IdentifierToken{Name: "normalized"},
|
||||
t => t.Type is TokenType.ParenthesisOpen,
|
||||
t => t.Type is TokenType.ParenthesisClose,
|
||||
t => t.Type is TokenType.Newline,
|
||||
t => t.Type is TokenType.Newline,
|
||||
t => t is IdentifierToken{Name: "rot_help"},
|
||||
], allowPartialMatch: true);
|
||||
|
||||
var waiterDisableLeftRightAutoRotate2 = new MultiTokenWaiter([
|
||||
t => t is IdentifierToken{Name: "dir"},
|
||||
t => t.Type is TokenType.Comma,
|
||||
t => t.Type is TokenType.BuiltInType,
|
||||
t => t.Type is TokenType.Period,
|
||||
t => t is IdentifierToken{Name: "UP"},
|
||||
t => t.Type is TokenType.ParenthesisClose,
|
||||
t => t.Type is TokenType.Newline,
|
||||
], allowPartialMatch: true);
|
||||
|
||||
// patch to _zoom_update()
|
||||
var waiterZoomUpdate = new MultiTokenWaiter([
|
||||
t => t.Type is TokenType.PrFunction,
|
||||
t => t is IdentifierToken{Name: "_zoom_update"},
|
||||
t => t.Type is TokenType.ParenthesisOpen,
|
||||
t => t.Type is TokenType.ParenthesisClose,
|
||||
t => t.Type is TokenType.Colon,
|
||||
], allowPartialMatch: true);
|
||||
|
||||
foreach (var token in tokens)
|
||||
{
|
||||
//mod.Logger.Information(token.ToString());
|
||||
|
||||
// man made horrors beyond comprehension
|
||||
// proceed with caution
|
||||
|
||||
if (!mod.Config.UseBendingInstead)
|
||||
{
|
||||
if (waiterAnimationData.Check(token))
|
||||
{
|
||||
yield return token;
|
||||
yield return new ConstantToken(new StringVariant("head_rotate"));
|
||||
yield return new Token(TokenType.Colon);
|
||||
yield return new ConstantToken(new RealVariant(0));
|
||||
yield return new Token(TokenType.Comma);
|
||||
yield return new Token(TokenType.Newline, 1);
|
||||
yield return token;
|
||||
}
|
||||
}
|
||||
|
||||
if (waiterZoomUpdate.Check(token))
|
||||
{
|
||||
yield return token;
|
||||
yield return new Token(TokenType.Newline, 2);
|
||||
yield return new IdentifierToken("body");
|
||||
yield return new Token(TokenType.Period);
|
||||
yield return new IdentifierToken("visible");
|
||||
yield return new Token(TokenType.OpAssign);
|
||||
yield return new ConstantToken(new BoolVariant(true));
|
||||
yield return new Token(TokenType.Newline);
|
||||
yield return new Token(TokenType.Newline);
|
||||
}
|
||||
else if (waiterDisableLeftRightAutoRotate.Check(token))
|
||||
{
|
||||
yield return new Token(TokenType.Newline, 2);
|
||||
|
||||
// if camera_zoom > 0.5
|
||||
yield return new Token(TokenType.CfIf);
|
||||
yield return new IdentifierToken("camera_zoom");
|
||||
yield return new Token(TokenType.OpGreater);
|
||||
yield return new ConstantToken(new RealVariant(0.5));
|
||||
yield return new Token(TokenType.Colon);
|
||||
yield return new Token(TokenType.Newline, 3);
|
||||
|
||||
yield return token;
|
||||
}
|
||||
else if (waiterDisableLeftRightAutoRotate2.Check(token))
|
||||
{
|
||||
yield return new Token(TokenType.Newline, 3);
|
||||
}
|
||||
else if (waiterFollow.Check(token))
|
||||
{
|
||||
yield return new Token(TokenType.Newline, 1);
|
||||
|
||||
if (!mod.Config.UseBendingInstead)
|
||||
{
|
||||
// if animation_data["head_rotate"] != 0.0:
|
||||
yield return new Token(TokenType.CfIf);
|
||||
yield return new IdentifierToken("animation_data");
|
||||
yield return new Token(TokenType.BracketOpen);
|
||||
yield return new ConstantToken(new StringVariant("head_rotate"));
|
||||
yield return new Token(TokenType.BracketClose);
|
||||
yield return new Token(TokenType.OpNotEqual);
|
||||
yield return new ConstantToken(new RealVariant(0.0));
|
||||
yield return new Token(TokenType.Colon);
|
||||
yield return new Token(TokenType.Newline, 2);
|
||||
|
||||
// skeleton.set_bone_custom_pose(11, skeleton.get_bone_pose(11).rotated(Vector3(1, 0, 0), animation_data["head_rotate"]))
|
||||
yield return new IdentifierToken("skeleton");
|
||||
yield return new Token(TokenType.Period);
|
||||
yield return new IdentifierToken("set_bone_custom_pose");
|
||||
yield return new Token(TokenType.ParenthesisOpen);
|
||||
yield return new ConstantToken(new IntVariant(11));
|
||||
yield return new Token(TokenType.Comma);
|
||||
yield return new IdentifierToken("skeleton");
|
||||
yield return new Token(TokenType.Period);
|
||||
yield return new IdentifierToken("get_bone_pose");
|
||||
yield return new Token(TokenType.ParenthesisOpen);
|
||||
yield return new ConstantToken(new IntVariant(11));
|
||||
yield return new Token(TokenType.ParenthesisClose);
|
||||
yield return new Token(TokenType.Period);
|
||||
yield return new IdentifierToken("rotated");
|
||||
yield return new Token(TokenType.ParenthesisOpen);
|
||||
yield return new Token(TokenType.BuiltInType, 7);
|
||||
yield return new Token(TokenType.ParenthesisOpen);
|
||||
yield return new ConstantToken(new IntVariant(1));
|
||||
yield return new Token(TokenType.Comma);
|
||||
yield return new ConstantToken(new IntVariant(0));
|
||||
yield return new Token(TokenType.Comma);
|
||||
yield return new ConstantToken(new IntVariant(0));
|
||||
yield return new Token(TokenType.ParenthesisClose);
|
||||
yield return new Token(TokenType.Comma);
|
||||
yield return new IdentifierToken("animation_data");
|
||||
yield return new Token(TokenType.BracketOpen);
|
||||
yield return new ConstantToken(new StringVariant("head_rotate"));
|
||||
yield return new Token(TokenType.BracketClose);
|
||||
yield return new Token(TokenType.ParenthesisClose);
|
||||
yield return new Token(TokenType.ParenthesisClose);
|
||||
yield return new Token(TokenType.Newline, 2);
|
||||
yield return new Token(TokenType.Newline, 1);
|
||||
|
||||
// else:
|
||||
yield return new Token(TokenType.CfElse);
|
||||
yield return new Token(TokenType.Colon);
|
||||
yield return new Token(TokenType.Newline, 2);
|
||||
|
||||
// skeleton.set_bone_custom_pose(11, Transform())
|
||||
yield return new IdentifierToken("skeleton");
|
||||
yield return new Token(TokenType.Period);
|
||||
yield return new IdentifierToken("set_bone_custom_pose");
|
||||
yield return new Token(TokenType.ParenthesisOpen);
|
||||
yield return new ConstantToken(new IntVariant(11));
|
||||
yield return new Token(TokenType.Comma);
|
||||
yield return new Token(TokenType.BuiltInType, 13);
|
||||
yield return new Token(TokenType.ParenthesisOpen);
|
||||
yield return new Token(TokenType.ParenthesisClose);
|
||||
yield return new Token(TokenType.ParenthesisClose);
|
||||
yield return new Token(TokenType.Newline, 2);
|
||||
yield return new Token(TokenType.Newline, 1);
|
||||
}
|
||||
|
||||
// if camera_zoom < 0.5 and not freecamming:
|
||||
yield return new Token(TokenType.CfIf);
|
||||
yield return new IdentifierToken("camera_zoom");
|
||||
yield return new Token(TokenType.OpLess);
|
||||
yield return new ConstantToken(new RealVariant(0.5));
|
||||
yield return new Token(TokenType.OpAnd);
|
||||
yield return new Token(TokenType.OpNot);
|
||||
yield return new IdentifierToken("freecamming");
|
||||
yield return new Token(TokenType.Colon);
|
||||
yield return new Token(TokenType.Newline, 2);
|
||||
|
||||
// $body / player_body / Armature / Skeleton / face.visible = false
|
||||
yield return new Token(TokenType.Dollar);
|
||||
yield return new IdentifierToken("body");
|
||||
yield return new Token(TokenType.OpDiv);
|
||||
yield return new IdentifierToken("player_body");
|
||||
yield return new Token(TokenType.OpDiv);
|
||||
yield return new IdentifierToken("Armature");
|
||||
yield return new Token(TokenType.OpDiv);
|
||||
yield return new IdentifierToken("Skeleton");
|
||||
yield return new Token(TokenType.OpDiv);
|
||||
yield return new IdentifierToken("face");
|
||||
yield return new Token(TokenType.Period);
|
||||
yield return new IdentifierToken("visible");
|
||||
yield return new Token(TokenType.OpAssign);
|
||||
yield return new ConstantToken(new BoolVariant(false));
|
||||
yield return new Token(TokenType.Newline, 2);
|
||||
|
||||
// if state != STATES.FISHING and state != STATES.FISHING_STRUGGLE ...:
|
||||
yield return new Token(TokenType.CfIf);
|
||||
yield return new IdentifierToken("state");
|
||||
yield return new Token(TokenType.OpNotEqual);
|
||||
yield return new ConstantToken(new IntVariant(1)); // 1 - BUSY
|
||||
yield return new Token(TokenType.OpAnd);
|
||||
yield return new IdentifierToken("state");
|
||||
yield return new Token(TokenType.OpNotEqual);
|
||||
yield return new ConstantToken(new IntVariant(6)); // 6 - FISHING_CAST
|
||||
yield return new Token(TokenType.OpAnd);
|
||||
yield return new IdentifierToken("state");
|
||||
yield return new Token(TokenType.OpNotEqual);
|
||||
yield return new ConstantToken(new IntVariant(7)); // 7 - FISHING
|
||||
yield return new Token(TokenType.OpAnd);
|
||||
yield return new IdentifierToken("state");
|
||||
yield return new Token(TokenType.OpNotEqual);
|
||||
yield return new ConstantToken(new IntVariant(9)); // 9 - FISHING_STRUGGLE
|
||||
yield return new Token(TokenType.OpAnd);
|
||||
yield return new IdentifierToken("state");
|
||||
yield return new Token(TokenType.OpNotEqual);
|
||||
yield return new ConstantToken(new IntVariant(10)); // 10 - SHOVEL_CAST
|
||||
yield return new Token(TokenType.OpAnd);
|
||||
yield return new IdentifierToken("state");
|
||||
yield return new Token(TokenType.OpNotEqual);
|
||||
yield return new ConstantToken(new IntVariant(11)); // 11 - SHOVEL_STRUGGLE
|
||||
yield return new Token(TokenType.OpAnd);
|
||||
yield return new IdentifierToken("state");
|
||||
yield return new Token(TokenType.OpNotEqual);
|
||||
yield return new ConstantToken(new IntVariant(16)); // 16 - SHOVEL_STRUGGLE?
|
||||
yield return new Token(TokenType.Colon);
|
||||
yield return new Token(TokenType.Newline, 3);
|
||||
|
||||
// self.rotation.y = camera.rotation.y
|
||||
yield return new Token(TokenType.Self);
|
||||
yield return new Token(TokenType.Period);
|
||||
yield return new IdentifierToken("rotation");
|
||||
yield return new Token(TokenType.Period);
|
||||
yield return new IdentifierToken("y");
|
||||
yield return new Token(TokenType.OpAssign);
|
||||
yield return new IdentifierToken("camera");
|
||||
yield return new Token(TokenType.Period);
|
||||
yield return new IdentifierToken("rotation");
|
||||
yield return new Token(TokenType.Period);
|
||||
yield return new IdentifierToken("y");
|
||||
yield return new Token(TokenType.Newline, 3);
|
||||
|
||||
if (!mod.Config.UseBendingInstead)
|
||||
{
|
||||
// var head_rotate = clamp(camera.rotation.x * 54, -65.0, 45.0)
|
||||
yield return new Token(TokenType.PrVar);
|
||||
yield return new IdentifierToken("head_rotate");
|
||||
yield return new Token(TokenType.OpAssign);
|
||||
yield return new Token(TokenType.BuiltInFunc, 53);
|
||||
yield return new Token(TokenType.ParenthesisOpen);
|
||||
yield return new IdentifierToken("camera");
|
||||
yield return new Token(TokenType.Period);
|
||||
yield return new IdentifierToken("rotation");
|
||||
yield return new Token(TokenType.Period);
|
||||
yield return new IdentifierToken("x");
|
||||
yield return new Token(TokenType.OpMul);
|
||||
yield return new ConstantToken(new IntVariant(54));
|
||||
yield return new Token(TokenType.Comma);
|
||||
yield return new ConstantToken(new RealVariant(-65.0));
|
||||
yield return new Token(TokenType.Comma);
|
||||
yield return new ConstantToken(new RealVariant(45.0));
|
||||
yield return new Token(TokenType.ParenthesisClose);
|
||||
yield return new Token(TokenType.Newline, 3);
|
||||
|
||||
// animation_data["head_rotate"] = deg2rad(-head_rotate)
|
||||
yield return new IdentifierToken("animation_data");
|
||||
yield return new Token(TokenType.BracketOpen);
|
||||
yield return new ConstantToken(new StringVariant("head_rotate"));
|
||||
yield return new Token(TokenType.BracketClose);
|
||||
yield return new Token(TokenType.OpAssign);
|
||||
yield return new Token(TokenType.BuiltInFunc, 43);
|
||||
yield return new Token(TokenType.ParenthesisOpen);
|
||||
yield return new Token(TokenType.OpSub);
|
||||
yield return new IdentifierToken("head_rotate");
|
||||
yield return new Token(TokenType.ParenthesisClose);
|
||||
yield return new Token(TokenType.Newline, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
// var back_bend = clamp(camera.rotation.x * 54, -50.0, 50.0)
|
||||
yield return new Token(TokenType.PrVar);
|
||||
yield return new IdentifierToken("back_bend");
|
||||
yield return new Token(TokenType.OpAssign);
|
||||
yield return new Token(TokenType.BuiltInFunc, 53);
|
||||
yield return new Token(TokenType.ParenthesisOpen);
|
||||
yield return new IdentifierToken("camera");
|
||||
yield return new Token(TokenType.Period);
|
||||
yield return new IdentifierToken("rotation");
|
||||
yield return new Token(TokenType.Period);
|
||||
yield return new IdentifierToken("x");
|
||||
yield return new Token(TokenType.OpMul);
|
||||
yield return new ConstantToken(new IntVariant(54));
|
||||
yield return new Token(TokenType.Comma);
|
||||
yield return new ConstantToken(new RealVariant(-50.0));
|
||||
yield return new Token(TokenType.Comma);
|
||||
yield return new ConstantToken(new RealVariant(50.0));
|
||||
yield return new Token(TokenType.ParenthesisClose);
|
||||
yield return new Token(TokenType.Newline, 3);
|
||||
|
||||
// animation_data["back_bend"] = deg2rad( - back_bend)
|
||||
yield return new IdentifierToken("animation_data");
|
||||
yield return new Token(TokenType.BracketOpen);
|
||||
yield return new ConstantToken(new StringVariant("back_bend"));
|
||||
yield return new Token(TokenType.BracketClose);
|
||||
yield return new Token(TokenType.OpAssign);
|
||||
yield return new Token(TokenType.BuiltInFunc, 43);
|
||||
yield return new Token(TokenType.ParenthesisOpen);
|
||||
yield return new Token(TokenType.OpSub);
|
||||
yield return new IdentifierToken("back_bend");
|
||||
yield return new Token(TokenType.ParenthesisClose);
|
||||
yield return new Token(TokenType.Newline, 1);
|
||||
}
|
||||
|
||||
// else:
|
||||
yield return new Token(TokenType.CfElse);
|
||||
yield return new Token(TokenType.Colon);
|
||||
yield return new Token(TokenType.Newline, 2);
|
||||
|
||||
// $body / player_body / Armature / Skeleton / face.visible = true
|
||||
yield return new Token(TokenType.Dollar);
|
||||
yield return new IdentifierToken("body");
|
||||
yield return new Token(TokenType.OpDiv);
|
||||
yield return new IdentifierToken("player_body");
|
||||
yield return new Token(TokenType.OpDiv);
|
||||
yield return new IdentifierToken("Armature");
|
||||
yield return new Token(TokenType.OpDiv);
|
||||
yield return new IdentifierToken("Skeleton");
|
||||
yield return new Token(TokenType.OpDiv);
|
||||
yield return new IdentifierToken("face");
|
||||
yield return new Token(TokenType.Period);
|
||||
yield return new IdentifierToken("visible");
|
||||
yield return new Token(TokenType.OpAssign);
|
||||
yield return new ConstantToken(new BoolVariant(true));
|
||||
yield return new Token(TokenType.Newline, 2);
|
||||
|
||||
// if not freecamming:
|
||||
yield return new Token(TokenType.CfIf);
|
||||
yield return new Token(TokenType.OpNot);
|
||||
yield return new IdentifierToken("freecamming");
|
||||
yield return new Token(TokenType.Colon);
|
||||
yield return new Token(TokenType.Newline, 3);
|
||||
|
||||
var animationType = mod.Config.UseBendingInstead ? "back_bend" : "head_rotate";
|
||||
|
||||
// if animation_data[{animationType}] != 0.0:
|
||||
yield return new Token(TokenType.CfIf);
|
||||
yield return new IdentifierToken("animation_data");
|
||||
yield return new Token(TokenType.BracketOpen);
|
||||
yield return new ConstantToken(new StringVariant(animationType));
|
||||
yield return new Token(TokenType.BracketClose);
|
||||
yield return new Token(TokenType.OpNotEqual);
|
||||
yield return new ConstantToken(new RealVariant(0.0));
|
||||
yield return new Token(TokenType.Colon);
|
||||
yield return new Token(TokenType.Newline, 4);
|
||||
|
||||
// animation_data[{animationType}] = 0.0
|
||||
yield return new IdentifierToken("animation_data");
|
||||
yield return new Token(TokenType.BracketOpen);
|
||||
yield return new ConstantToken(new StringVariant(animationType));
|
||||
yield return new Token(TokenType.BracketClose);
|
||||
yield return new Token(TokenType.OpAssign);
|
||||
yield return new ConstantToken(new RealVariant(0.0));
|
||||
yield return new Token(TokenType.Newline, 1);
|
||||
yield return token;
|
||||
}
|
||||
else
|
||||
{
|
||||
yield return token;
|
||||
}
|
||||
}
|
||||
}
|
||||
using GDWeave.Godot;
|
||||
using GDWeave.Godot.Variants;
|
||||
using GDWeave.Modding;
|
||||
|
||||
namespace BetterFirstPerson;
|
||||
|
||||
public class PlayerPatch(BetterFirstPersonMod mod) : IScriptMod
|
||||
{
|
||||
public bool ShouldRun(string path) => path == "res://Scenes/Entities/Player/player.gdc";
|
||||
|
||||
public IEnumerable<Token> Modify(string path, IEnumerable<Token> tokens)
|
||||
{
|
||||
// patch _process_animation
|
||||
var waiterFollow = new MultiTokenWaiter([
|
||||
t => t is IdentifierToken{Name: "skeleton"},
|
||||
t => t.Type is TokenType.Period,
|
||||
t => t is IdentifierToken{Name: "set_bone_custom_pose"},
|
||||
t => t.Type is TokenType.ParenthesisOpen,
|
||||
t => t is ConstantToken{Value: IntVariant{Value: 1}},
|
||||
t => t.Type is TokenType.Comma,
|
||||
t => t.Type is TokenType.BuiltInType,
|
||||
t => t.Type is TokenType.ParenthesisOpen,
|
||||
t => t.Type is TokenType.ParenthesisClose,
|
||||
t => t.Type is TokenType.ParenthesisClose,
|
||||
t => t.Type is TokenType.Newline,
|
||||
t => t.Type is TokenType.Newline,
|
||||
], allowPartialMatch: true);
|
||||
|
||||
// patch animation_data dict
|
||||
var waiterAnimationData = new MultiTokenWaiter([
|
||||
t => t is ConstantToken{Value: StringVariant{Value: "back_bend"}},
|
||||
t => t.Type is TokenType.Colon,
|
||||
t => t is ConstantToken{Value: RealVariant{Value: 0.0}},
|
||||
t => t.Type is TokenType.Comma,
|
||||
t => t.Type is TokenType.Newline,
|
||||
]);
|
||||
|
||||
// patch to _process_movement(delta)
|
||||
// move the A and D rotation into an if statement
|
||||
var waiterDisableLeftRightAutoRotate = new MultiTokenWaiter([
|
||||
t => t is IdentifierToken{Name: "dir"},
|
||||
t => t.Type is TokenType.OpAssign,
|
||||
t => t is IdentifierToken{Name: "dive_vec"},
|
||||
t => t.Type is TokenType.Period,
|
||||
t => t is IdentifierToken{Name: "normalized"},
|
||||
t => t.Type is TokenType.ParenthesisOpen,
|
||||
t => t.Type is TokenType.ParenthesisClose,
|
||||
t => t.Type is TokenType.Newline,
|
||||
t => t.Type is TokenType.Newline,
|
||||
t => t is IdentifierToken{Name: "rot_help"},
|
||||
], allowPartialMatch: true);
|
||||
|
||||
var waiterDisableLeftRightAutoRotate2 = new MultiTokenWaiter([
|
||||
t => t is IdentifierToken{Name: "dir"},
|
||||
t => t.Type is TokenType.Comma,
|
||||
t => t.Type is TokenType.BuiltInType,
|
||||
t => t.Type is TokenType.Period,
|
||||
t => t is IdentifierToken{Name: "UP"},
|
||||
t => t.Type is TokenType.ParenthesisClose,
|
||||
t => t.Type is TokenType.Newline,
|
||||
], allowPartialMatch: true);
|
||||
|
||||
// patch to _zoom_update()
|
||||
var waiterZoomUpdate = new MultiTokenWaiter([
|
||||
t => t.Type is TokenType.PrFunction,
|
||||
t => t is IdentifierToken{Name: "_zoom_update"},
|
||||
t => t.Type is TokenType.ParenthesisOpen,
|
||||
t => t.Type is TokenType.ParenthesisClose,
|
||||
t => t.Type is TokenType.Colon,
|
||||
], allowPartialMatch: true);
|
||||
|
||||
foreach (var token in tokens)
|
||||
{
|
||||
//mod.Logger.Information(token.ToString());
|
||||
|
||||
// man made horrors beyond comprehension
|
||||
// proceed with caution
|
||||
|
||||
if (!mod.Config.UseBendingInstead)
|
||||
{
|
||||
if (waiterAnimationData.Check(token))
|
||||
{
|
||||
yield return token;
|
||||
yield return new ConstantToken(new StringVariant("head_rotate"));
|
||||
yield return new Token(TokenType.Colon);
|
||||
yield return new ConstantToken(new RealVariant(0));
|
||||
yield return new Token(TokenType.Comma);
|
||||
yield return new Token(TokenType.Newline, 1);
|
||||
yield return token;
|
||||
}
|
||||
}
|
||||
|
||||
if (waiterZoomUpdate.Check(token))
|
||||
{
|
||||
yield return token;
|
||||
yield return new Token(TokenType.Newline, 2);
|
||||
yield return new IdentifierToken("body");
|
||||
yield return new Token(TokenType.Period);
|
||||
yield return new IdentifierToken("visible");
|
||||
yield return new Token(TokenType.OpAssign);
|
||||
yield return new ConstantToken(new BoolVariant(true));
|
||||
yield return new Token(TokenType.Newline);
|
||||
yield return new Token(TokenType.Newline);
|
||||
}
|
||||
else if (waiterDisableLeftRightAutoRotate.Check(token))
|
||||
{
|
||||
yield return new Token(TokenType.Newline, 2);
|
||||
|
||||
// if camera_zoom > 0.5
|
||||
yield return new Token(TokenType.CfIf);
|
||||
yield return new IdentifierToken("camera_zoom");
|
||||
yield return new Token(TokenType.OpGreater);
|
||||
yield return new ConstantToken(new RealVariant(0.5));
|
||||
yield return new Token(TokenType.Colon);
|
||||
yield return new Token(TokenType.Newline, 3);
|
||||
|
||||
yield return token;
|
||||
}
|
||||
else if (waiterDisableLeftRightAutoRotate2.Check(token))
|
||||
{
|
||||
yield return new Token(TokenType.Newline, 3);
|
||||
}
|
||||
else if (waiterFollow.Check(token))
|
||||
{
|
||||
yield return new Token(TokenType.Newline, 1);
|
||||
|
||||
if (!mod.Config.UseBendingInstead)
|
||||
{
|
||||
// if animation_data["head_rotate"] != 0.0:
|
||||
yield return new Token(TokenType.CfIf);
|
||||
yield return new IdentifierToken("animation_data");
|
||||
yield return new Token(TokenType.BracketOpen);
|
||||
yield return new ConstantToken(new StringVariant("head_rotate"));
|
||||
yield return new Token(TokenType.BracketClose);
|
||||
yield return new Token(TokenType.OpNotEqual);
|
||||
yield return new ConstantToken(new RealVariant(0.0));
|
||||
yield return new Token(TokenType.Colon);
|
||||
yield return new Token(TokenType.Newline, 2);
|
||||
|
||||
// skeleton.set_bone_custom_pose(11, skeleton.get_bone_pose(11).rotated(Vector3(1, 0, 0), animation_data["head_rotate"]))
|
||||
yield return new IdentifierToken("skeleton");
|
||||
yield return new Token(TokenType.Period);
|
||||
yield return new IdentifierToken("set_bone_custom_pose");
|
||||
yield return new Token(TokenType.ParenthesisOpen);
|
||||
yield return new ConstantToken(new IntVariant(11));
|
||||
yield return new Token(TokenType.Comma);
|
||||
yield return new IdentifierToken("skeleton");
|
||||
yield return new Token(TokenType.Period);
|
||||
yield return new IdentifierToken("get_bone_pose");
|
||||
yield return new Token(TokenType.ParenthesisOpen);
|
||||
yield return new ConstantToken(new IntVariant(11));
|
||||
yield return new Token(TokenType.ParenthesisClose);
|
||||
yield return new Token(TokenType.Period);
|
||||
yield return new IdentifierToken("rotated");
|
||||
yield return new Token(TokenType.ParenthesisOpen);
|
||||
yield return new Token(TokenType.BuiltInType, 7);
|
||||
yield return new Token(TokenType.ParenthesisOpen);
|
||||
yield return new ConstantToken(new IntVariant(1));
|
||||
yield return new Token(TokenType.Comma);
|
||||
yield return new ConstantToken(new IntVariant(0));
|
||||
yield return new Token(TokenType.Comma);
|
||||
yield return new ConstantToken(new IntVariant(0));
|
||||
yield return new Token(TokenType.ParenthesisClose);
|
||||
yield return new Token(TokenType.Comma);
|
||||
yield return new IdentifierToken("animation_data");
|
||||
yield return new Token(TokenType.BracketOpen);
|
||||
yield return new ConstantToken(new StringVariant("head_rotate"));
|
||||
yield return new Token(TokenType.BracketClose);
|
||||
yield return new Token(TokenType.ParenthesisClose);
|
||||
yield return new Token(TokenType.ParenthesisClose);
|
||||
yield return new Token(TokenType.Newline, 2);
|
||||
yield return new Token(TokenType.Newline, 1);
|
||||
|
||||
// else:
|
||||
yield return new Token(TokenType.CfElse);
|
||||
yield return new Token(TokenType.Colon);
|
||||
yield return new Token(TokenType.Newline, 2);
|
||||
|
||||
// skeleton.set_bone_custom_pose(11, Transform())
|
||||
yield return new IdentifierToken("skeleton");
|
||||
yield return new Token(TokenType.Period);
|
||||
yield return new IdentifierToken("set_bone_custom_pose");
|
||||
yield return new Token(TokenType.ParenthesisOpen);
|
||||
yield return new ConstantToken(new IntVariant(11));
|
||||
yield return new Token(TokenType.Comma);
|
||||
yield return new Token(TokenType.BuiltInType, 13);
|
||||
yield return new Token(TokenType.ParenthesisOpen);
|
||||
yield return new Token(TokenType.ParenthesisClose);
|
||||
yield return new Token(TokenType.ParenthesisClose);
|
||||
yield return new Token(TokenType.Newline, 2);
|
||||
yield return new Token(TokenType.Newline, 1);
|
||||
}
|
||||
|
||||
// if camera_zoom < 0.5 and not freecamming:
|
||||
yield return new Token(TokenType.CfIf);
|
||||
yield return new IdentifierToken("camera_zoom");
|
||||
yield return new Token(TokenType.OpLess);
|
||||
yield return new ConstantToken(new RealVariant(0.5));
|
||||
yield return new Token(TokenType.OpAnd);
|
||||
yield return new Token(TokenType.OpNot);
|
||||
yield return new IdentifierToken("freecamming");
|
||||
yield return new Token(TokenType.Colon);
|
||||
yield return new Token(TokenType.Newline, 2);
|
||||
|
||||
// $body / player_body / Armature / Skeleton / face.visible = false
|
||||
yield return new Token(TokenType.Dollar);
|
||||
yield return new IdentifierToken("body");
|
||||
yield return new Token(TokenType.OpDiv);
|
||||
yield return new IdentifierToken("player_body");
|
||||
yield return new Token(TokenType.OpDiv);
|
||||
yield return new IdentifierToken("Armature");
|
||||
yield return new Token(TokenType.OpDiv);
|
||||
yield return new IdentifierToken("Skeleton");
|
||||
yield return new Token(TokenType.OpDiv);
|
||||
yield return new IdentifierToken("face");
|
||||
yield return new Token(TokenType.Period);
|
||||
yield return new IdentifierToken("visible");
|
||||
yield return new Token(TokenType.OpAssign);
|
||||
yield return new ConstantToken(new BoolVariant(false));
|
||||
yield return new Token(TokenType.Newline, 2);
|
||||
|
||||
// if state != STATES.FISHING and state != STATES.FISHING_STRUGGLE ...:
|
||||
yield return new Token(TokenType.CfIf);
|
||||
yield return new IdentifierToken("state");
|
||||
yield return new Token(TokenType.OpNotEqual);
|
||||
yield return new ConstantToken(new IntVariant(1)); // 1 - BUSY
|
||||
yield return new Token(TokenType.OpAnd);
|
||||
yield return new IdentifierToken("state");
|
||||
yield return new Token(TokenType.OpNotEqual);
|
||||
yield return new ConstantToken(new IntVariant(6)); // 6 - FISHING_CAST
|
||||
yield return new Token(TokenType.OpAnd);
|
||||
yield return new IdentifierToken("state");
|
||||
yield return new Token(TokenType.OpNotEqual);
|
||||
yield return new ConstantToken(new IntVariant(7)); // 7 - FISHING
|
||||
yield return new Token(TokenType.OpAnd);
|
||||
yield return new IdentifierToken("state");
|
||||
yield return new Token(TokenType.OpNotEqual);
|
||||
yield return new ConstantToken(new IntVariant(9)); // 9 - FISHING_STRUGGLE
|
||||
yield return new Token(TokenType.OpAnd);
|
||||
yield return new IdentifierToken("state");
|
||||
yield return new Token(TokenType.OpNotEqual);
|
||||
yield return new ConstantToken(new IntVariant(10)); // 10 - SHOVEL_CAST
|
||||
yield return new Token(TokenType.OpAnd);
|
||||
yield return new IdentifierToken("state");
|
||||
yield return new Token(TokenType.OpNotEqual);
|
||||
yield return new ConstantToken(new IntVariant(11)); // 11 - SHOVEL_STRUGGLE
|
||||
yield return new Token(TokenType.OpAnd);
|
||||
yield return new IdentifierToken("state");
|
||||
yield return new Token(TokenType.OpNotEqual);
|
||||
yield return new ConstantToken(new IntVariant(16)); // 16 - SHOVEL_STRUGGLE?
|
||||
yield return new Token(TokenType.Colon);
|
||||
yield return new Token(TokenType.Newline, 3);
|
||||
|
||||
// self.rotation.y = camera.rotation.y
|
||||
yield return new Token(TokenType.Self);
|
||||
yield return new Token(TokenType.Period);
|
||||
yield return new IdentifierToken("rotation");
|
||||
yield return new Token(TokenType.Period);
|
||||
yield return new IdentifierToken("y");
|
||||
yield return new Token(TokenType.OpAssign);
|
||||
yield return new IdentifierToken("camera");
|
||||
yield return new Token(TokenType.Period);
|
||||
yield return new IdentifierToken("rotation");
|
||||
yield return new Token(TokenType.Period);
|
||||
yield return new IdentifierToken("y");
|
||||
yield return new Token(TokenType.Newline, 3);
|
||||
|
||||
if (!mod.Config.UseBendingInstead)
|
||||
{
|
||||
// var head_rotate = clamp(camera.rotation.x * 54, -65.0, 45.0)
|
||||
yield return new Token(TokenType.PrVar);
|
||||
yield return new IdentifierToken("head_rotate");
|
||||
yield return new Token(TokenType.OpAssign);
|
||||
yield return new Token(TokenType.BuiltInFunc, 53);
|
||||
yield return new Token(TokenType.ParenthesisOpen);
|
||||
yield return new IdentifierToken("camera");
|
||||
yield return new Token(TokenType.Period);
|
||||
yield return new IdentifierToken("rotation");
|
||||
yield return new Token(TokenType.Period);
|
||||
yield return new IdentifierToken("x");
|
||||
yield return new Token(TokenType.OpMul);
|
||||
yield return new ConstantToken(new IntVariant(54));
|
||||
yield return new Token(TokenType.Comma);
|
||||
yield return new ConstantToken(new RealVariant(-65.0));
|
||||
yield return new Token(TokenType.Comma);
|
||||
yield return new ConstantToken(new RealVariant(45.0));
|
||||
yield return new Token(TokenType.ParenthesisClose);
|
||||
yield return new Token(TokenType.Newline, 3);
|
||||
|
||||
// animation_data["head_rotate"] = deg2rad(-head_rotate)
|
||||
yield return new IdentifierToken("animation_data");
|
||||
yield return new Token(TokenType.BracketOpen);
|
||||
yield return new ConstantToken(new StringVariant("head_rotate"));
|
||||
yield return new Token(TokenType.BracketClose);
|
||||
yield return new Token(TokenType.OpAssign);
|
||||
yield return new Token(TokenType.BuiltInFunc, 43);
|
||||
yield return new Token(TokenType.ParenthesisOpen);
|
||||
yield return new Token(TokenType.OpSub);
|
||||
yield return new IdentifierToken("head_rotate");
|
||||
yield return new Token(TokenType.ParenthesisClose);
|
||||
yield return new Token(TokenType.Newline, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
// var back_bend = clamp(camera.rotation.x * 54, -50.0, 50.0)
|
||||
yield return new Token(TokenType.PrVar);
|
||||
yield return new IdentifierToken("back_bend");
|
||||
yield return new Token(TokenType.OpAssign);
|
||||
yield return new Token(TokenType.BuiltInFunc, 53);
|
||||
yield return new Token(TokenType.ParenthesisOpen);
|
||||
yield return new IdentifierToken("camera");
|
||||
yield return new Token(TokenType.Period);
|
||||
yield return new IdentifierToken("rotation");
|
||||
yield return new Token(TokenType.Period);
|
||||
yield return new IdentifierToken("x");
|
||||
yield return new Token(TokenType.OpMul);
|
||||
yield return new ConstantToken(new IntVariant(54));
|
||||
yield return new Token(TokenType.Comma);
|
||||
yield return new ConstantToken(new RealVariant(-50.0));
|
||||
yield return new Token(TokenType.Comma);
|
||||
yield return new ConstantToken(new RealVariant(50.0));
|
||||
yield return new Token(TokenType.ParenthesisClose);
|
||||
yield return new Token(TokenType.Newline, 3);
|
||||
|
||||
// animation_data["back_bend"] = deg2rad( - back_bend)
|
||||
yield return new IdentifierToken("animation_data");
|
||||
yield return new Token(TokenType.BracketOpen);
|
||||
yield return new ConstantToken(new StringVariant("back_bend"));
|
||||
yield return new Token(TokenType.BracketClose);
|
||||
yield return new Token(TokenType.OpAssign);
|
||||
yield return new Token(TokenType.BuiltInFunc, 43);
|
||||
yield return new Token(TokenType.ParenthesisOpen);
|
||||
yield return new Token(TokenType.OpSub);
|
||||
yield return new IdentifierToken("back_bend");
|
||||
yield return new Token(TokenType.ParenthesisClose);
|
||||
yield return new Token(TokenType.Newline, 1);
|
||||
}
|
||||
|
||||
// else:
|
||||
yield return new Token(TokenType.CfElse);
|
||||
yield return new Token(TokenType.Colon);
|
||||
yield return new Token(TokenType.Newline, 2);
|
||||
|
||||
// $body / player_body / Armature / Skeleton / face.visible = true
|
||||
yield return new Token(TokenType.Dollar);
|
||||
yield return new IdentifierToken("body");
|
||||
yield return new Token(TokenType.OpDiv);
|
||||
yield return new IdentifierToken("player_body");
|
||||
yield return new Token(TokenType.OpDiv);
|
||||
yield return new IdentifierToken("Armature");
|
||||
yield return new Token(TokenType.OpDiv);
|
||||
yield return new IdentifierToken("Skeleton");
|
||||
yield return new Token(TokenType.OpDiv);
|
||||
yield return new IdentifierToken("face");
|
||||
yield return new Token(TokenType.Period);
|
||||
yield return new IdentifierToken("visible");
|
||||
yield return new Token(TokenType.OpAssign);
|
||||
yield return new ConstantToken(new BoolVariant(true));
|
||||
yield return new Token(TokenType.Newline, 2);
|
||||
|
||||
// if not freecamming:
|
||||
yield return new Token(TokenType.CfIf);
|
||||
yield return new Token(TokenType.OpNot);
|
||||
yield return new IdentifierToken("freecamming");
|
||||
yield return new Token(TokenType.Colon);
|
||||
yield return new Token(TokenType.Newline, 3);
|
||||
|
||||
var animationType = mod.Config.UseBendingInstead ? "back_bend" : "head_rotate";
|
||||
|
||||
// if animation_data[{animationType}] != 0.0:
|
||||
yield return new Token(TokenType.CfIf);
|
||||
yield return new IdentifierToken("animation_data");
|
||||
yield return new Token(TokenType.BracketOpen);
|
||||
yield return new ConstantToken(new StringVariant(animationType));
|
||||
yield return new Token(TokenType.BracketClose);
|
||||
yield return new Token(TokenType.OpNotEqual);
|
||||
yield return new ConstantToken(new RealVariant(0.0));
|
||||
yield return new Token(TokenType.Colon);
|
||||
yield return new Token(TokenType.Newline, 4);
|
||||
|
||||
// animation_data[{animationType}] = 0.0
|
||||
yield return new IdentifierToken("animation_data");
|
||||
yield return new Token(TokenType.BracketOpen);
|
||||
yield return new ConstantToken(new StringVariant(animationType));
|
||||
yield return new Token(TokenType.BracketClose);
|
||||
yield return new Token(TokenType.OpAssign);
|
||||
yield return new ConstantToken(new RealVariant(0.0));
|
||||
yield return new Token(TokenType.Newline, 1);
|
||||
yield return token;
|
||||
}
|
||||
else
|
||||
{
|
||||
yield return token;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue